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![]() It starts with the new coaching management system. Mark Delaney, GamesRadar:"The exciting thing is that now Franchise will enjoy a similar rollout of content, but even on day one, Franchise is the best it's been in years. … Madden's franchise mode lacks that joyful sense of wish fulfillment that accompanies the best career modes, its rigidity betraying Madden's overall lack of verve and creativity." Its version of the salary cap bears little resemblance to the real-life NFL, with no ability to restructure contracts or convert money into bonuses. Kat Bailey, IGN:"Still, Madden's franchise mode has a ways to go before it catches up with the competition. The coordinators' abilities can be felt across the roster, and there is now more relevancy to the weekly preparation portion of the experience." Teams now have offensive and defensive coordinators with skill trees. The general consensus: "Madden 22's" franchise mode is much improved from its predecessor, with more RPG-type skill tree elements, added cinematics and weekly goals to help advance players and more.īrian Mazique, Forbes: "It feels good to see layers added to franchise mode. Here's what reviewers are saying about the game mode: 'Madden 22' franchise mode reviews MORE: "Madden 22" team ratings: The best and worst teams to play with In "Madden 22," it seems as though the developer is taking steps to help alleviate some of the pains and complaints of longtime fans. ![]() ![]() With EA Sports opting to strip down key features of franchise mode for years, fans have been clamoring for the long-dormant and overlooked mode to get expanded upon once again. The "Madden" franchise mode has been under fire in recent - many recent - years, with the stripped-down management mode drawing the ire of fans and reviewers alike. With Madden Ultimate Team getting a fair amount of the love, attention and resources from EA Sports, Franchise mode has been kicked to the curb and disregarded, the Josh Rosen of game modes. The franchise in the franchise is on the up-and-up. ![]() ![]() ![]() Know how to make it more difficult, and vice versa. Participant's performance is too high, the task is too easy, so PEST must Making the task easier and making it harder. ![]() Note that the process requires that PEST `knows' the difference between Thus, itĪccelerates the rate of change between steps in order to reach the Well above, or well below, their actual performance threshold. Performance hasn't changed after many steps, the participant is performing The fourth rule is based on the assumption that if the participant's That the third level after a reversal is the same as the last-but-two levelīefore the reversal. The last-but-one level before the reversal. The second rule ensures that the second level after a reversal is the same as Were tested recently (which was found to give the wrong performance level). The first rule avoids retesting the participant at the same level as they For step four and beyond, double the previous step-change.For the third step, if the step-change before the previous reversal wasĪ doubling, do not double the previous step-change.On the second step in a given direction, use the same step-change.On the first step-change in a given direction (i.e.`home-in' on the desired level, and that track any changes that might occur These rules are designed to generate a sequence of levels that quickly Deviation limit The maximal difference (in number of trials) between the desiredĪccuracy and the actual accuracy, beyond which the level should be changed. Target accuracy The performance accuracy level to be achieved by the participant.Įxpressed as a floating point number between zero (0%, or all wrong), and (The algorithm, if uncorrected,Ĭan choose negative or values that are otherwise unsuitable for the Minimal value The smallest absolute value of step. Maximal change The largest absolute difference between consecutive steps. Positive value causes an increase in level when performance is too high,Īnd vice versa. ![]() First change The direction (positive or negative) and amount by which to change the Input Parameters Starting level The level of the IV for the first step. Trial A single stimulus-presentation to which the participant should Step-change The change in level between steps. Step A contiguous sequence of trials at a given level. DV The response from the participant (the Dependent Variable). Terminology Level The task stimulus-property being adjusted (the Independent Variable or The rules that govern the level chosen at each change. The participant with the minimal number of trials. PEST is especially efficient in obtaining a given performance level from A series of consecutive trials at the same Whenever the IV is changed, the accuracy is Participant's accuracy is too high, the IV's level is changed to make the Thus, PEST presents trials at a certain level of the IV, and if the Stimuli are presented until the participant responds correctly (simpleĭetection, or the correct selection from a number of options) to a given For instance, Taylor and Creelman tested participants'Ībility to detect a sound by varying its loudness until participants detectedįor a test of mental-processing speed, one might adjust the rate at which Moreįormally, a property of some signal (the independent variable) is adjusted toįind the magnitude that results in a performance of specified accuracy (theĭependent variable). It is a set of rules for adjusting the difficulty of a task to quicklyįind the point at which performance reaches a predefined level. (Journal of the Acoustical Society of America, Volume 41, Number 4, Douglas Creelman, in "PEST: Efficient Estimates on Probability Functions" The PEST algorithm is based on the procedure described by M. PEST: Parameter Estimation by Sequential Testing PEST: Parameter Estimation by Sequential Testing Introduction ![]() ![]() Homepage URL usage is not mandatory.īeing the best content management system, widely used, WordPress is susceptible to a large range of hacking attacks including brute-force, SQL injections, XSS, XSRF etc. So, you may want to check again later, or try a different inner URL. When testing with WordPress theme and plugins detector services/sites, any setting change may not reflect right away on their reports, since they use cache. It becomes totally invisible.įull plugin documentation available at WordPress Hide and Security Enhancer Documentation No one will ever know where to try to guess a login and hack into your site. You can change the default WordPress login URL from wp-admin and wp-login.php to something totally arbitrary. Other similar plugins, just change the slugs, but the defaults are still accessible, obviously revealing WordPress as CMS. The plugin not only allows you to change default URLs of you WordPress, but it also hides/blocks such defaults. Real hide of WordPress core files and plugins Everything is done automatically without user intervention required at all. ![]() The plugin code uses URL rewrite techniques and WordPress filters to apply all internal functionality and features. No file and directory will be changed anywhere. It also provides a simple way to clean up html by removing all WordPress fingerprints. This is a huge improvement over Site Security, since no one will know whether you are running or not a WordPress. WP-Hide has launched the easiest way to completely hide your WordPress core files, login page, theme and plugins paths from being shown on front side. ![]() ![]() ![]() This season, his pursuit (NBA-high 33.0) has him battling Luka Dončić (second at 32.8) into this final week. The Sixers star led the league with 30.6 points per game last season and appeared in 68 games. Joel Embiid is seeking consecutive scoring crowns, which would join him with James Harden (2018-20), now Embiid’s teammate, as the only players in the last decade to do so. With less than seven days left, the scoring title is extremely up for grabs. They must cure their road woes immediately, but Wiggins’ return gives their title defense chances a proper shot after it looked like they had no shot without him. But many factors influence the Warriors’ lack of player availability. Golden State has been abysmal on the road and went only 5-13 away from the Chase Center with Wiggins in action before his absence. Plus, we saw his brilliance on the boards last postseason. The Warriors desperately need his shot-making and defense. He’s on pace for field-goal percentage career-highs from the restricted area (72.3), midrange (42.4), on overall 3-pointers (39.6) and catch-and-shoot 3-point accuracy (42.5). Wiggins’ return gives Golden State a trusted lineup for marching through the playoffs.Īu contraire, my imaginary conversation partner! Wiggins’ overall numbers - 17.1 points, 5.0 rebounds, 2.3 assists and 2.0 stocks/combined steals and blocks - may not blow you away, but his shooting efficiency is incredible. That same lineup sported a net rating of plus-18.7 in 171 last year’s title run. That unit is outscoring opponents by nearly 22 points per 100 possessions this season. The Warriors’ go-to lineup of Wiggins, Curry, Klay Thompson, Draymond and Kevon Looney has been championship-level dominant in 331 minutes of action. Is this just because of the guys he plays alongside? But their minus-1.3 mark without him would be good for the eighth-worst. Over an entire season, the Warriors’ plus-5.2 net rating with Wiggins in action would rank third among all teams. Golden State’s net rating improves by 6.5 points per 100 possessions with Wiggins on the court. On/off numbers can come with much noise, but Wiggins has the third-highest positive swing (behind Draymond Green and Steph Curry) among qualified Warriors this season. What’s the difference when Wiggins is on the floor versus off? Wiggins had 29 points, seven rebounds and four assists. He last played on February 13 in a win over Washington. The Warriors have rarely resembled championship form this season, but let’s talk to ourselves about whether Wiggins’ return puts them back toward the top of the West. ![]() While the Warriors have been incredibly supportive of their teammate, they’ve also missed him on the court. Golden State received good news on Monday when Wiggins drew closer to returning from a 22-game absence. Sources say the team will remain cautious with him and won’t rush or pressure the process simply because the playoffs are near.ĭoes this bolster the Warriors’ fortunes?.Williamson is getting some scrimmage work in but still needs to progress in 5-on-5 practices and deal with contact before being cleared to play. I’m told he’s recently been playing low-intensity 3-on-3 with some coaches.Meanwhile, in New Orleans, Zion Williamson is expected to ramp up toward a possible return during the playoffs for a Pelicans team seeming to head that way. Our thoughts are with him and his family. They’ve given Wiggins time and space to deal with his matters and feel comfortable with his decision to come back. Also, the Warriors, to their credit, haven’t applied any pressure on Wiggins to prematurely return.I’m told the situation remains ongoing and will remain something Wiggins must deal with upon returning.Wiggins, I’m told by sources close to the situation, has been away from the team since mid-February due to his father’s health. He plans to attend the team’s game on Tuesday ahead of his on-court return. I’m told Andrew Wiggins is flying back to the Bay Area and rejoining the Warriors after a prolonged absence. With the NBA playoffs looming, a couple of teams needing a boost could get timely star power capable of helping them tremendously. Want this content directly to your inbox every day for free? Sign up here. ![]() ![]() Skateboarding is not just super technical tricks in the parks of Venice Beach or Marseille. When you escape to go for a ride and just enjoy a good sliding session on the asphalt! When cars are stuck in traffic and you overtake everyone with your board. 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Proof of basic or higher level diving certificate.Required documents should be attached electronically to your application.REQUIRED DOCUMENTS (MUST SUBMIT WITH APPLICATION): Experience diving in different underwater environments (e.g., confined and elevated spaces, potable water systems, hazardous or contaminated water).California Department of Boating and Waterways Boating Certificate.City of San Diego Lifeguard Open Water Academy Certificate.American Red Cross Lifeguard Training Certificate.Dive Master Certificate and/or more advanced dive training and experience.LICENSE: A valid California Class C Driver License is required at the time of hire. ![]() Successful completion of a Peace Officer Standards and Training (P.O.S.T.) approved Penal Code 832 course covering the powers of arrest.A valid County of San Diego Emergency Medical Technician (EMT-B) Certificate.NOTE: Candidates MUST possess the following certificates at the time of hire: Other equivalent organization (e.g., military-sponsored dive program).Young Men's Christian Association (YMCA).National Association of Underwater Instructors (NAUI). ![]() Professional Association of Diving Instructors (PADI).A valid California Boater Card issued by the California State Parks Division of Boating and Waterways (DBW) is required at the time of hire unless you meet one of the exemptions listed on must meet the following requirements on the date you apply, unless otherwise indicated.ĬERTIFICATION: Basic or higher level diving certificate from ONE of the following options:. ![]()
![]() I also have been updating the fps arm model to bring it line with the other character changes. We noticed that just lowering the head a little and applying a normal map makes him look a bit more jacked, which we don’t mind. I went through and modified some of the previously made clothes to better fit the new body shape, and they seemed to come across pretty well. This involved a little bit of back and forth with Tom, especially in regards to having the player character display as close as it can to what it does in game ( which it now does ). This past week I was focusing on nailing the workflow of getting mesh’s skinned in maya, exported, and viewable in Toms new Vis Scene. Adding in a little more geo in these areas by simply adding a bevel on the offending edge of the low poly mesh will usually fix this, but you must be careful not to start beveling edges everywhere and blow out your poly budget. Any part of geo with an angle over 90 degrees will generally cause a normal baking disaster. This is especially true when it comes to more complex shapes. Vehicles have high polycounts so this takes a bit of time, especially when baking normal maps, as you can never be 100% sure that they will come out right the first time you bake them. The next step is to UV map the low poly and then bake out the normals maps so that texturing can begin. These are the types of damage that affect the silhouette of the model, and so are also present in the low poly mesh. If you look at the image I have added, you can see some damage has been added already. All the high poly versions of the wheels, fairings and chassis are done now, the next step is to add some damage to these by carving into them. ![]() This bike is starting to shape up nicely. We can’t wait to get your hands on it, hopefully I can make that not too far away! That said, ItemV2 has become more like Hurtworld V2 as almost all elements of the game have been improved… a lot. There is plenty of time for more features, in future releases, I see now we still need to make compromises in the short term if we want to finish anything. ![]() We are still working harder than ever, but we really need to start focusing on pushing this release cycle out the door and stop trying to cram every feature we ever wanted into the game. I see now how easy it is to get caught up in trying to make everything perfect once the pressure of going bankrupt in the next week is taken off the table. I always thought that the reason games that have some initial success slow down after the early access launch was due to a lack of motivation / cashgrabery. I wanted to take the time necessary to make sure we deliver some really game changing stuff with the upcoming update, however I am starting to see some patterns emerge that I see in other games that never get finished. Now I am through most of the serious upgrades I need to do, I am switching gears into delivery mode. Upgrade loot table system to generate weapon attachments / procedural stats New tooltip system that supports itemv2 state Things that need to be implemented before we can go live: Those wondering what the ItemV2 ETA is, we are still a couple months off. Once again, I should be able to get to recoil this week. This video also shows the improved third person aiming system, notice the arrow is now accurate regardless of perspective. Lastly we have the completely unrestricted Roach back seat that allows crouching / standing and 360 degree freedom. (FPS animator needs some touchups so it doesn’t look weird in side angles, not a big issue though. Useful when crossing a valley in sprint and checking your surroundings. Next we have a new headlook feature, similar to the arma engine allowing you to look around on a limited swivel while running / aiming in specific direction. We still need to implement animations pivoting from the hip while pinned to a seat, but that’s the easy part. Now the view can be clamped inside the vehicles and is calculated serverside also, we can do firing from vehicle seats! In reality the driver won’t be able to shoot, but this was easier to record. I’ve put the final touches on the new camera system which was one of the last truly ugly systems in the engine. Finally making it through the woods of engine upgrades and starting to see some new features creeping into the game. ![]() ![]() Tweak your favorite class to suit your gameplay style and personal taste. You don’t need to pay to win-virtually all of the items in the Mann Co.
![]() ![]() ![]() You see, NieR originally launched on PS3 and Xbox 360 all the way back in 2010 and gained quite the cult following. ![]() Like many fans, I came to the series with 2017’s NieR Automata, and have been endeavouring to work my way backwards ever since. NieR Replicant ver.1.22474487139… Credit: Square Enix What followed was a truly mind-blowing bit of storytelling that shouldn’t be spoiled here, but I hope that gives you an inkling of what makes NieR so special. I knew that my character’s mood had darkened and that his partner Grimoire Weiss was startled, but I, the player, had lost control. The mayor and the protagonist’s actions and dialogue then started to be laid out on screen as text, as if I was reading a play. I could feel an unsettling pit in my stomach as my brain tried to parse what was happening. Slowly, my screen started to fade out until there was nothing but black. He warned me about a contagion of words, and as I spoke to him about it, the mood shifted dramatically. Here I met the mayor of this place, who seemed distant, caught in a trance. READ MORE: ‘NieR’ composer Keiichi Okabe: “I always conveyed the tragic fates that the protagonist and characters are burdened with”Īn expressionless shade of the game’s protagonist mouthed words that drew me to a misty forest, just one peculiar pocket of the game’s endlessly interesting world.After spending hours engaging with the game’s unique take on RPG gameplay – roaming the melancholy plains, meeting endearing characters and fighting monsters that drop schoolbooks and broken watches – I was met with a terrible dream. N ieR Replicant is full of moments that are bursting with intrigue, but one that has really stuck with me was my first trip to the Forest of Myth. ![]() |